CS2 Dust 2 smokes in the standard set are 11 smokes plus 15 other grenades (eight flashes, six mollies and one HE), all from the base Dust 2 guide on csnades.gg, checked on October 11, 2026. Each row tells you where to stand, what to aim at, how to throw, the flight time and when csnades last updated the lineup. We describe spots in words with no game screenshots; the link in each row opens a csnades page with a short video. Two map changes in April and July 2026 touch xbox and the area outside tunnels, and we flag the lineups to re-check. If the throw itself is new to you, start with how to throw smokes in CS2.
On this page

Short answer
- First five T smokes: xbox, A cross, CT spawn from xbox, B doors and B window.
- First three CT smokes: long doors from elevator, B tunnels from CT mid, bottom mid from CT mid.
- B window is the freshest lineup in the set (updated April 19, 2026); xbox-related lineups predate Valve's April 2026 xbox change.
- Two T lineups need a timed release while running: A cross (halfway to the lamp) and the back plat molly (on the third footstep).
- No jump-throw bind: ignored by default since August 19, 2024.
Video: the essential smokes thrown in-game (NartOutHere, 2026). Each card below links to a clip of that exact throw with the crosshair position.
Which smokes to learn first on Dust 2?
Dust 2 has an easy answer, because two independent lists agree. The csnades base guide and a Steam Community guide from January 2025 cover the same T-side areas: xbox, A cross, short, CT spawn, B doors and B window. Our pick for the first five is xbox, A cross and CT spawn for plays through mid and long, plus the two B smokes for a B take. Short comes next.
On CT side, the long doors smoke from elevator is the one to take first: csnades marks it "Loose", so a rough aim still works when you are under pressure. B tunnels and bottom mid, both thrown from CT mid, cover upper tunnels and lower mid.
If you are still working out whether you prefer utility or entry, take the CS2 role quiz before you spend a week on one side's smokes.
T-side smokes
Seven smokes from csnades' base Dust 2 guide. "Jump" means jump and release left click right after.
Xbox T
Stand: T spawn, slightly right of the wall edge
Aim: Inside the window, bottom left
Throw: Jump, stand · Air: 5.8 s
A cross T
Stand: Long doors, in the corner
Aim: Line up the lamp with the wire
Throw: Run, release halfway to the lamp · Air: 5 s
Short T
Stand: Short, in the corner
Aim: Top of the railing in the gap
Throw: Left click, stand · Air: 2 s
CT spawn T
Stand: Xbox, in the corner
Aim: Between the dots
Throw: Left click, stand · Air: 5.6 s
CT spawn (boost) T
Stand: Xbox, in the corner
Aim: Crouch, right edge of the small middle plank by the dot
Throw: Stand up, jump · Air: 4.7 s
B doors T
Stand: Outside B tunnels, in the corner
Aim: Inner corner of the large spot
Throw: Jump, stand · Air: 8.3 s
B window T
Stand: Outside B tunnels, in the corner
Aim: Left of the bottom dot
Throw: Jump, stand · Air: 8.4 s
The two B smokes fly more than eight seconds. Throw them before your team leaves tunnels, or they bloom after the entry. csnades also lists them together as a "window + doors" combination.
CT-side smokes
Long doors CT
Stand: Elevator, in the corner
Aim: Bottom of the white line
Throw: Jump, stand (loose) · Air: 6.5 s
B tunnels CT
Stand: CT mid, in the corner
Aim: Between the first two door planks
Throw: Walk, jump · Air: 4.6 s
Bottom mid CT
Stand: CT mid, in the corner
Aim: Tip of the scaffolding
Throw: Left click, stand · Air: 5 s
CT mid CT
Stand: Roughly in CT spawn
Aim: Inside the box, top right
Throw: Left click, stand · Air: 3.3 s
B tunnels is the only smoke in the set thrown while walking. Walk, then jump and throw; running instead of walking changes the distance.
Molotovs, flashes and the HE
Fifteen lineups from the same base guide. Flashes fly 1.6 s, mollies 1.4 to 2 s.
Molotov: dumpster CT
Stand: Shadow corner at long corner, where the wire ends
Throw: Run, left click
Molotov: under B window CT
Stand: Corner on the scaffolding, middle of the shadow
Throw: Jump, stand
Molotov: back plat T
Stand: Corner in upper tunnels, line up dirt and wood
Throw: Run, release on 3rd footstep
Molotov: car T
Stand: On the barrel at long doors, top of the black square by the door
Throw: Jump, stand (very precise)
Molotov: mid doors T
Stand: Corner in lower tunnels, the black dot
Throw: Run, left click
Molotov: short T
Stand: Door frame in lower tunnel, corner of the box
Throw: Jump, stand
HE: B main CT
Stand: Next to the box on B, above the top of the door arch
Throw: Run, left click
A long CT
Stand: Right of the street sign at CT cross, middle of the wire cover
Throw: Run, left click
Long doors CT
Stand: Edge of the wall at CT cross, above the plus
Throw: Left click, stand
B site CT
Stand: Edge of the wall at CT mid, door gap and wire
Throw: Left click, stand
Bottom mid CT
Stand: Roughly on the path at CT mid, at the building
Throw: Walk, left click
A long T
Stand: Edge of the wall outside long, bottom left of the palm
Throw: Jump, stand
B site T
Stand: At the bricks in upper tunnels, top right of the arch
Throw: Run, left click
Mid doors T
Stand: Corner at xbox, the box corner
Throw: Left click, stand
Short T
Stand: Middle of the door frame in lower tunnels, tip of the building
Throw: Jump, stand
Which Dust 2 lineups to re-check after 2026 changes
Valve's release notes list three Dust 2 changes in 2026 around places where these lineups are thrown or land. Every lineup in the table was last updated on csnades before at least one of them.
| Date | What Valve changed | Lineups to check first |
|---|---|---|
| Apr 28, 2026 | "Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot" | Xbox smoke, both CT spawn smokes from xbox, mid doors flash from xbox |
| Apr 29, 2026 | "Blocked visibility through corner of Mid Box (Xbox)" | Same group |
| Jul 8, 2026 | Pixel gap fixed and clipping adjusted "Outside Tunnel" | B doors and B window smokes, thrown from outside B tunnels |
We could not test these in the game ourselves. csnades still lists all 26 as its base set on October 11, 2026, and B window was updated on April 19, 2026, before the July clipping change. Throw each flagged lineup a few times in practice before you rely on it in a match.
How to practise these lineups
Open a practice match on Dust 2 and paste the command block from how to throw smokes in CS2. Then for each row:
- Match the spot: stand where the table says and compare with the csnades video.
- Aim, then freeze: once the crosshair is on the point, stop moving the mouse.
- Throw, rethrow, fly over: use the rethrow key and noclip to see if the smoke closes the gap fully.
- Use it in a bot match: a few rounds with only the new lineup.
Sensitivity does not change where a smoke lands; only the aim point does. If your aim feels off after switching games, the sensitivity converter carries your sens across. For small aim points like "between the dots", a clear crosshair helps; see CS2 crosshair codes.
Learning order and binds
Week one: xbox, A cross and CT spawn from xbox. Week two: B doors and B window, then the three CT smokes. After that, add the mollies for the site you play most.
No throw bind is needed. The useful binds are for practice only: rethrow, noclip, grenade camera and trail, all in the throwing guide.
What usually goes wrong
The xbox smoke lands differently than in an old video. Valve changed the mid box itself in April 2026, after the lineup's last update. Look for a csnades video newer than April 28, 2026, or test the landing yourself with rethrow and noclip.
A cross smoke is too short or too long. It is a running throw released halfway to the lamp. Releasing earlier or later moves the smoke. Practise the release point until it is the same every time.
B smokes bloom after your team is already on site. At 8.3 and 8.4 seconds they are the slowest in the set. Throw them first, while the team is still in tunnels.
The car molly misses. It is thrown standing on a barrel and marked "Very Precise". If you are not on the barrel, the angle is wrong from the start.
A jump smoke goes long or short every other time. A jump-throw bind has done nothing since August 2024. Release the grenade right after you press jump and listen for the confirmation sound.
After Dust 2, try Mirage smokes, then Inferno smokes, where more lineups need checking. The random CS2 map picker can pick your next practice map, CS2 launch options covers the settings side, and the CS2 weapons tier list helps with the buy. Every CS2 page is in the CS2 hub and on the guides page.
FAQ
Which Dust 2 smokes should I learn first?
On T side: xbox from T spawn, A cross from long doors, CT spawn from xbox, then B doors and B window from outside B tunnels. On CT side: long doors from elevator, B tunnels and bottom mid from CT mid.
Do Dust 2 lineups need a jump throw bind?
No. Since August 19, 2024 jump-throw binds are ignored by default, and a plain jump followed by a quick throw lands the same way every time.
Does the xbox smoke still work after the April 2026 update?
Check it first. Valve uncovered the mid box (xbox) on April 28, 2026 and blocked visibility through its corner on April 29; csnades last updated the xbox smoke on June 27, 2024.
Are these Dust 2 lineups still valid in 2026?
csnades keeps all 26 in its base guide on October 11, 2026. B window is the freshest, updated April 19, 2026; most others date from 2023 and 2024, so watch the video before relying on them.
Where can I watch each throw?
Every row links to its csnades page with a short video. We describe positions in words only and do not use game screenshots.
How do I practise them?
Open a practice match on Dust 2, paste the command block from our guide on how to throw smokes in CS2 and repeat throws with sv_rethrow_last_grenade.
Sources
- NartOutHere (YouTube): CS2 Dust 2 Smokes You NEED to Know in 2026 (checked Oct 12, 2026)
- csnades.gg: Ultimate Counter-Strike 2 Dust 2 Nade Guide, 26 base lineups (checked Oct 11, 2026)
- Steam Community guide: Best Smoke Lineups On Dust 2 (Jan 4, 2025)
- Valve: CS2 release notes, Dust II mid box (xbox) uncovered (Apr 28, 2026)
- Valve: CS2 release notes, visibility through xbox corner blocked (Apr 29, 2026)
- Valve: CS2 release notes, Dust II pixel gap and clipping Outside Tunnel (Jul 8, 2026)
- Valve, Counter-Strike 2 blog: Side-stepping Skill, jump throws without binds (Aug 19, 2024)