CS2 Cache smokes for the remade map: csnades lists 36 single lineups (26 smokes, 8 molotovs, 1 flash and 1 HE) plus 2 combinations, checked on October 11, 2026, and all 36 are below. Cache joined the Active Duty pool on July 8, 2026, replacing Overpass, and almost every lineup here was last updated on csnades on July 12, 2026. Anything you saw for Cache before May 2026, including CS:GO-era Steam guides, may not match the current map. Each row gives where to stand, what to aim at, how to throw and how long the grenade flies. We describe spots in words and use no game screenshots; each row links to the csnades page with a short video. New to lineups? Read how to throw smokes in CS2 first.
On this page

Short answer
- First five T smokes: connector from T spawn, forklift from A main, new box from outside A main, CT from B main, heaven from B main.
- First three CT smokes: A main from quad, garage from connector, B main from heaven.
- The four CT instant garage smokes are spawn-specific. Learn the one for each spawn, not one for all.
- Valve kept editing Cache after csnades' July 12 dates: collision on August 3, spawn points on September 9, clipping by the mid blue doors on September 22.
- No jump-throw bind; it has been ignored by default since August 19, 2024.
Video: the essential smokes thrown in-game (NartOutHere, 2026). Each card below links to a clip of that exact throw with the crosshair position.
Cache in 2026: what changed and when
Cache is the newest map in the pool, and Valve's release notes show how much it moved in its first months. That history decides which lineups you can trust.
| Date | Valve note | What it means for lineups |
|---|---|---|
| Apr 28, 2026 | Cache added to Competitive, Casual, Deathmatch and Retakes | The remade map goes live |
| Apr 29, 2026 | Grenade and player clipping adjusted throughout the map; lamp by squeaky removed; AC unit above sandbags removed and pipes moved | Early lineups shift |
| Apr 30 to May 20, 2026 | Clipping changes in five more notes: Apr 30, May 7, May 14, May 18, May 20 | Videos from May are risky |
| Jun 22, 2026 | HLTV reports Cache will replace Overpass after the Premier season ends on July 6 | |
| Jul 8, 2026 | Cache added to Active Duty, Overpass removed; more clipping changes | |
| Jul 12, 2026 | csnades updates its Cache molotovs and smokes | Date on most rows below |
| Aug 3, 2026 | Collision fixed in various spots, boost spot in outside A removed | Check rows near outside A |
| Sep 9, 2026 | Missing competitive CT spawn added, extra T spawns added | Spawn-based lineups may not cover every spawn |
| Sep 22, 2026 | Gap fixes and clipping around the blue doors in mid | Check smokes that pass that area |
Five of those notes name grenade clipping or collision explicitly (April 29, May 7, May 14, May 18 and May 20). Nine of them touch clipping or collision in some form.
Which smokes to learn first on Cache?
On T side, start with one smoke per lane. Connector from T spawn is a running jump throw from the hash marks; it flies 5.9 seconds, so throw it at the start of the round. For A, forklift from A main is a quick running throw (3.2 s) and new box from outside A main is a standing jump throw that takes 8.4 seconds. For B, CT from B main and heaven from B main are both thrown from next to a doorway in B main.
On CT side, A main from quad is the easiest throw on the page: stand in the corner, aim above the "H" in the middle of the rhombus, left click, three seconds. Garage from connector is a running throw, 2.8 seconds. B main from heaven is marked "Loose", so a rough position is fine.
Then learn the instant garage smoke for each CT spawn. Valve made this easier on September 30, 2026: the grenade crosshair now shows during freeze time when you hold a grenade attack button, so you can line up before the round starts. Details are in the throwing guide.
If you are deciding whether to be the team's utility player at all, the CS2 role quiz helps.
T-side smokes
All 16 T smokes csnades lists for Cache, grouped by where you throw from. "Jump" means jump and release left click right after. All dated July 12, 2026 on csnades.
Connector T
Stand: T spawn, behind the third hash mark
Aim: The letter "И"
Throw: Run, jump, let go at the end of the hash mark · Air: 5.9 s
Forklift T
Stand: A main, spot shown in the video
Aim: Between two blank squares on the crate
Throw: Run, left click · Air: 3.2 s
New box T
Stand: Outside A main, corner of the barrel
Aim: Vertical grey line, up to the edge
Throw: Jump, stand · Air: 8.4 s
Highway T
Stand: Truck, in the corner
Aim: Bottom left corner of the platform
Throw: Jump, stand · Air: 7.9 s
Forklift T
Stand: Squeaky, at the third bar in the windows
Aim: Bottom right of the grey square
Throw: One step forward, left click · Air: 3.7 s
Forklift T
Stand: Outside squeaky, in the corner
Aim: Corner of the roof
Throw: Left click, stand · Air: 5.7 s
Back of A site T
Stand: Outside squeaky, in the corner
Aim: Corner of the wall lined up with the railing below
Throw: Left click, stand · Air: 6.1 s
Back of A site T
Stand: Outside garage, in the corner
Aim: Shadow on the pole
Throw: Jump, stand · Air: 7.3 s
Left mid T
Stand: Garage, right door frame
Aim: Above the left square, up to the top left beam
Throw: Left click, stand · Air: 3.3 s
Right mid T
Stand: Garage, right door frame
Aim: Described the same way as left mid; see the video
Throw: Left click, stand · Air: 3.6 s
Heaven T
Stand: Garbage, in the corner, crouched
Aim: Edge of the pipe down to the dark line, then put that point two ticks below the crosshair centre
Throw: Jump while crouched · Air: 7.8 s
B main T
Stand: B halls, by the box on the floor
Aim: Above the light, on the support beam
Throw: Run, left click, let go before the corner · Air: 4.4 s
CT T
Stand: B main, next to the door
Aim: Left edge of the pipe
Throw: Run, left click · Air: 4.2 s
Heaven T
Stand: B main, next to the doorway
Aim: Wall above the yellow rod
Throw: Left click, stand · Air: 4.1 s
CT T
Stand: Sun room, in the corner
Aim: Corner in the bricks
Throw: Jump, left + right click · Air: 5 s
Front of B site T
Stand: Sun room, in the corner
Aim: Bottom of the window sill and the vertical line
Throw: Left click, stand · Air: 5.1 s
Two rows need a note. csnades describes left mid and right mid from garage with the same words; the 0.3-second difference in flight time is the only hint in the text, so watch both videos. Heaven from garbage is the only "Very Precise" T smoke: after aiming you shift the point two marks down on the grenade reticle, which got axis labels on its tick marks in November 2024.
CT-side smokes
Ten smokes, all dated July 12, 2026 on csnades.
A main CT
Stand: Quad, in the corner
Aim: Above the "H", middle of the rhombus
Throw: Left click, stand · Air: 3 s
A main CT
Stand: Truck, at the yellow light
Aim: Above the vertical line on the building, up to the middle of the grey area
Throw: Left click, stand · Air: 4.4 s
A main CT
Stand: CT spawn, in the corner
Aim: Corner of the building
Throw: Walk, jump, let go after the low roof · Air: 6.1 s
Garage CT
Stand: Connector
Aim: Top of the railing in line with the garage door
Throw: Run, left click · Air: 2.8 s
Garbage CT
Stand: Connector, at the bar on the railing
Aim: Corner of the brick wall
Throw: Jump, stand · Air: 6.3 s
B main CT
Stand: Heaven, spot shown in the video
Aim: Line to the right of the pole
Throw: Run, left click · Air: 3.6 s
Garage, spawn 1 CT
Stand: CT spawn #1
Aim: Edge above the dark square
Throw: Hold D until you aim at the sky, then run, jump, left + right click · Air: 7.4 s
Garage, spawn 2 CT
Stand: CT spawn #2
Aim: Vertical line, down to the speck in the middle of the beam
Throw: Same as spawn 1 · Air: 7.4 s
Garage, spawn 3 CT
Stand: CT spawn #3
Aim: Between four panels
Throw: Same as spawn 1 · Air: 7.3 s
Garage, spawn 4 CT
Stand: CT spawn #4
Aim: Vertical smudge on the beam, up to the line
Throw: Same as spawn 1 · Air: 7.4 s
For the four garage smokes, csnades says to let go when your view reaches the height of the corner of the building on your left. Spawns 2 and 4 are "Very Precise".
Molotovs, the flash and the HE
Molotov: boost CT
Stand: CT
Aim: Connector, end of the railing, where red meets the door
Throw: Jump, stand · Air: 1.9 s
Molotov: boost, second version CT
Stand: CT
Aim: Connector corner, top right corner of the door
Throw: Jump, stand · Air: 2 s
Molotov: forklift CT
Stand: T
Aim: A main, corner of the drawers, right of the door hinge
Throw: Run, left click · Air: 1.2 s
Molotov: headshot CT
Stand: T
Aim: Sun room, up on the railing left of the track, notch on the box
Throw: Jump, stand · Air: 2 s
Molotov: headshot, second version CT
Stand: T
Aim: Sun room, jump into the corner, middle of the dark line
Throw: Jump, stand · Air: 2 s
Molotov: new box CT
Stand: T
Aim: Sun room corner, corner in the bricks
Throw: Jump, stand · Air: 1.9 s
Molotov: back of site CT
Stand: T
Aim: Sun room corner, window edge down to the roof
Throw: Left click, stand · Air: 1.7 s
Molotov: sandbags CT
Stand: T
Aim: Garage, corner of the door, corner top left of the pipes
Throw: Left click, stand · Air: 2 s
HE: back of site CT
Stand: T
Aim: Sun room corner, window sill down to the roof
Throw: Left click, stand · Air: 1.7 s
Flash: A main CT
Stand: T
Aim: A main corner, crouched, bottom left corner of the light
Throw: Left + right click, crouched · Air: 1.6 s
The HE and the back-of-site molotov are both thrown from a corner in sun room with a similar aim, so learn them together. The HE is dated June 29 and the flash June 6, 2026; the molotovs July 12.
The sandbags molotov aims at the pipes. Valve moved the pipes above sandbags on April 29, 2026; the csnades date is later, so this one already reflects the change.
What usually goes wrong
You learned Cache from an old video. Steam Community guides for Cache that we found are from 2018–2019, and even 2026 videos recorded in May may predate several clipping changes. Use csnades' July 2026 rows and check the date on any video.
The CT garage smoke from spawn misses. Each of the four versions belongs to one spawn position. Learn to recognise your spawn in the first second of the round. Since September 9 there is an extra CT spawn point that the July set may not cover; on that spawn, skip the instant smoke and use garage from connector once you get there.
Left mid and right mid get mixed up. Same spot, same written description. Watch both videos back to back and note the difference before you practise.
A smoke near the mid blue doors stops short. Valve adjusted clipping around those doors on September 22, 2026, after csnades' July dates. Test any lineup that flies past them.
A jump smoke flies too far or too short. Old jump-throw binds do nothing since August 2024. Release right after pressing jump, and hold still before you start.
Learning order, practice and binds
Week one: the five T smokes from the short answer. Week two: A main from quad, garage from connector, B main from heaven, then the instant garage smoke for each CT spawn. Week three: the sun room molotovs and the HE.
Practise one row at a time on a private server with the command block from how to throw smokes in CS2: match the spot with the video, aim, throw five times with rethrow, then use it once in a bot match. No throw binds are needed; the useful binds are rethrow, noclip, the grenade camera and the flight trail. Sensitivity does not move a lineup, but the sensitivity converter helps if your aim feels off after another game, and CS2 crosshair codes helps if a thick crosshair hides small aim points.
The other maps: Nuke smokes, Ancient smokes, Anubis smokes and Dust 2 smokes. The random CS2 map picker already has Cache in its Active Duty list. More in the CS2 hub and on the guides page.
FAQ
Is Cache in the CS2 map pool in 2026?
Yes. Valve added Cache to Competitive, Casual, Deathmatch and Retakes on April 28, 2026 and to the Active Duty pool on July 8, 2026, replacing Overpass. The pool is now Ancient, Anubis, Cache, Dust 2, Inferno, Mirage and Nuke.
Do old CS:GO Cache lineups still work?
Treat them as outdated. The Steam Community Cache guides we found date from 2018 and 2019, before the remake, and Valve changed clipping or collision on the new Cache in nine release notes between April 29 and September 22, 2026.
Which Cache smokes should I learn first?
On T side: connector from T spawn, forklift from A main, new box from outside A main, CT from B main and heaven from B main. On CT side: A main from quad, garage from connector and B main from heaven.
Do Cache lineups need a jump throw bind?
No. Since August 19, 2024 binds that mix jump and attack are ignored, and Valve made a plain jump followed by a quick throw land the same way every time.
My CT instant garage smoke misses. What is wrong?
csnades has four versions, one per CT spawn position, each with its own aim point. On September 9, 2026 Valve added a missing competitive CT spawn point, so on some rounds you may start where none of the four applies.
Where can I watch each throw?
Every row links to its csnades page, which has a short video of the lineup. We describe positions in words only and do not use game screenshots.
Sources
- NartOutHere (YouTube): CS2 Cache Smokes You Need to Know in 2026 (checked Oct 12, 2026)
- csnades.gg: Cache lineups for CS2, 26 smokes, 8 molotovs, 1 flash, 1 HE, 2 combinations (checked Oct 11, 2026)
- csnades.gg: Cache CT instant garage smokes (checked Oct 12, 2026)
- HLTV: Cache replaces Overpass in Active Duty pool (Jun 22, 2026)
- Valve: CS2 release notes, Cache added to Competitive, Casual, Deathmatch and Retakes (Apr 28, 2026)
- Valve: CS2 release notes, Cache added to Active Duty, Overpass removed (Jul 8, 2026)
- Valve: CS2 release notes, Cache CT and T spawn points added (Sep 9, 2026)
- Valve: CS2 release notes, Cache clipping around the blue doors in mid (Sep 22, 2026)
- Valve, Counter-Strike 2 blog: Side-stepping Skill, jump throws without binds (Aug 19, 2024)