This Cyberpunk 2077 platinum trophy guide starts with the short version: the platinum needs one playthrough plus a few replays of the final mission. PowerPyx rates it 3/10 and 70–100 hours, and every trophy can be earned on the easiest difficulty. The two things that cost people the platinum are a missing manual save at the start of "Search and Destroy", where Takemura has to survive for The Devil ending, and a failed companion quest. After the credits the game sends you back before the point of no return, so the other endings and all side content stay open.

Below are the roadmap, the four endings from one save, the 14 missables with the Update 2.0 caveat, and all 58 trophies including Phantom Liberty.

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Cyberpunk 2077 platinum trophy guide cover: a platinum cup on a rain-slick black desk under magenta and cyan neon reflections

Short answer

  • Pick any life path and difficulty. Neither affects any trophy.
  • Make a manual save at the start of "Search and Destroy" and keep Takemura alive in that mission.
  • Do not fail the questlines of Panam, Rogue, Judy, River and Kerry. Reload if a quest shows as failed.
  • Collect Johnny's pants during the Heywood gig "Psychofan". You cannot go back after it ends.
  • Save money for cars: Autojock needs every vehicle and Street Cred 50.

How hard is the Cyberpunk 2077 platinum?

Easy in skill, long in hours. PowerPyx gives 3/10 and estimates 70 hours with money exploits, 100 without. Stratege users who log their time report 136 hours on average. The difference is mostly gigs and NCPD Scanner Hustles: the platinum needs all of them in seven districts, and PowerPyx calls the requirement "close to 100% completion".

Field Value Source
Difficulty 3/10, everything on Easy PowerPyx
Time to platinum 70 h with money exploits, 100 h without (Stratege users: 136 h) PowerPyx, Stratege
Base trophies 45: 1 platinum, 1 gold, 17 silver, 26 bronze PowerPyx, Stratege
Phantom Liberty 13 more, not needed for the platinum Stratege
Online trophies 0 PowerPyx
Missable 14 (see below) PowerPyx
Playthroughs 1, plus replays of the final mission PowerPyx

Roadmap: story, endings, collectibles, gigs, vehicles

PowerPyx uses six steps. Here they are in our words; the "Step" column in the tables uses the same numbers.

  1. Story on any difficulty. Side storylines open as the story moves on, and after it every open-world activity shows on the map. Keep the Takemura save and watch the companion quests.
  2. The four ending trophies. Covered in the next section.
  3. Collectibles. Johnny's items (most come from quest rewards), every fast travel dataterm, 20 tarot graffiti and 17 Cyberpsycho Sightings.
  4. Combat and miscellaneous trophies. Look at what is left and plan it into step 5: if you still need melee kills, use melee for a while. Police count as enemies and respawn, which helps with counters.
  5. Companion questlines, all gigs, all NCPD hustles. Gigs only fully appear at Street Cred 50, and some only at certain times of day. Side jobs that are not gigs are not needed for the district trophies.
  6. Buy every vehicle. The last cars only go on sale at Street Cred 50.

Phantom Liberty's 13 trophies are a separate list and do not affect the platinum, so the DLC can wait until the base game is done.

All 4 ending trophies from one save

The ending is chosen in the main mission "Nocturne Op55N1". Misty takes you to a balcony, you talk to Johnny, and that choice sets the ending. After the credits, "Sure, Just One More Gig" puts you back before the point of no return, ready to replay the final missions.

Trophy Ending What it needs before the balcony
The Devil Help Takemura avenge Saburo Arasaka Takemura saved in "Search and Destroy", one mission before the end
The Star Leave with the Aldecaldos Panam's questline finished without fails
The Sun Become a legend of the Afterlife Rogue's questline finished without fails
Temperance Let Johnny take the body Panam's and Rogue's side jobs not failed, per PowerPyx

The order that saves the most time: finish the Panam and Rogue questlines first, then play the final missions four times from the save before "Nocturne Op55N1". The Devil is the one that cannot be recovered without the earlier save from "Search and Destroy".

The 14 missable trophies (and what Update 2.0 changed)

PowerPyx's missable list has three kinds of trophies.

Endings and companions (9). The Devil, The Star, The Sun, Temperance, plus the questlines behind Life of the Road (Panam), Bushido and Chill (Rogue), Judy vs Night City, To Protect and Serve (River) and To Bad Decisions! (Kerry). The rule for all of them is the same: if a quest shows as failed, reload.

Single moments (2). Breathtaking needs Johnny's pants from the Heywood gig "Psychofan", and PowerPyx says you cannot return after the gig. Stanislavski's Method needs 10 life path dialogue options; there are many more than 10 chances, but the trophy is technically missable if you finish everything without using them.

Attribute trophies (3). Master Crafter, Ten out of Ten and V for Vendetta were missable because attributes could not be reset and there were not enough points for everything. PowerPyx's workaround is to keep 17 unspent attribute points on a manual save, spend them for one trophy, then reload. Update 2.0 on September 21, 2023 changed the picture: CD Projekt's notes say perks were reworked and refunded, skills were merged into five that go up to level 60, and you can reset your attributes once. PowerPyx's text still describes the old system, so we treat these three as softer than before but still keep the reload save. We have not tested every one of them on the current version.

Autojock is a semi-missable in PowerPyx's terms: you cannot lose it, but spending money on weapons and cyberware before buying all cars turns it into a long grind.

Full Cyberpunk 2077 trophy list with Phantom Liberty

The 44 trophies behind the platinum Never Fade Away, then the 13 Phantom Liberty trophies. Names and conditions are checked against Stratege and the Steam achievement list. PSN % is Stratege's figure, Steam % is the global share of Steam players; both were taken on October 11, 2026. Step numbers follow the roadmap above; PL means Phantom Liberty. "Semi" means you cannot lose it but can make it much longer; "Choice" means an ending you can replay.

Story and endings

Trophy Type How to get it Step Missable PSN % Steam %
The Fool Bronze Story: become a mercenary (prologue) 1 No 79.6 88.4
The Lovers Bronze Story: steal the biochip (the heist) 1 No 50.4 67.2
The Hermit Bronze Story: find Alt Cunningham 1 No 36.8 50.4
The Wheel of Fortune Bronze Story: question Anders Hellman 1 No 39.1 53.8
The High Priestess Bronze Story: talk to Hanako Arasaka 1 No 33.3 45.3
The World Gold Finish the main story, any ending 1 No 26.3 35.1
The Devil Silver Ending with Takemura; save him in "Search and Destroy" 2 Yes 5.5 7.3
The Star Silver Ending with the Aldecaldos; needs Panam's questline 2 Yes 13.8 16.4
The Sun Silver Ending with Rogue; needs Rogue's questline 2 Yes 11.3 16.8
Temperance Silver Let Johnny keep the body 2 Yes 9.2 12.5

Companion questlines and dialogue

Trophy Type How to get it Step Missable PSN % Steam %
To Protect and Serve Bronze River Ward's questline, without failing it 5 Yes 19.9 26.5
To Bad Decisions! Bronze Kerry Eurodyne's questline, without failing it 5 Yes 12.6 15.8
Judy vs Night City Bronze Judy Alvarez's questline, without failing it 5 Yes 21.6 29.6
Life of the Road Bronze Panam Palmer's questline, without failing it 2 Yes 29.5 40.0
Bushido and Chill Bronze Watch "Bushido X" with Rogue (her questline) 2 Yes 24.0 32.7
Stanislavski's Method Bronze Pick 10 life path dialogue options 1 Yes 37.1 50.9

Collectibles, cars and Street Cred

Trophy Type How to get it Step Missable PSN % Steam %
Breathtaking Silver All Johnny items; the pants only in Gig "Psychofan" 3 Yes 13.3 16.9
I Am The Law Bronze All 17 Cyberpsycho Sightings 3 No 19.3 24.5
The Wandering Fool Silver All 20 tarot graffiti 3 No 15.1 20.9
Frequent Flyer Bronze Every fast travel dataterm 3 No n/a 9.0
Autojock Silver Buy every vehicle; needs Street Cred 50 6 Semi n/a 7.7
Legend of The Afterlife Silver Street Cred 50 5 No 28.7 41.6

Gigs and NCPD hustles by district

Trophy Type How to get it Step Missable PSN % Steam %
It's Elementary Silver Every gig and NCPD hustle in Watson 5 No 6.2 8.6
Greetings from Pacifica! Silver Every gig and NCPD hustle in Pacifica 5 No 5.8 7.9
The Wasteland Silver Every gig and NCPD hustle in the Badlands 5 No 5.3 7.2
Little Tokyo Silver Every gig and NCPD hustle in Westbrook 5 No 5.7 7.8
Mean Streets Silver Every gig and NCPD hustle in Heywood 5 No 6.7 9.2
The Jungle Silver Every gig and NCPD hustle in Santo Domingo 5 No 7.3 9.8
City Lights Silver Every gig and NCPD hustle in City Center 5 No 6.1 8.8

Builds, cyberware and quickhacks

Trophy Type How to get it Step Missable PSN % Steam %
Full Body Conversion Bronze An implant in every cyberware slot type 4 No 30.8 42.8
Christmas Tree Attack Bronze A Breach Protocol with at least 3 daemons 4 No 33.1 42.4
Ten out of Ten Bronze Any skill to its maximum level 4 Yes 10.4 19.7
Master Crafter Bronze Craft 3 Legendary items 4 Yes 19.8 31.1
Daemon In The Shell Bronze 3 enemies with one "Detonate Grenade" quickhack 4 No n/a 6.0
The Quick and the Dead Bronze 50 kills in slowed time (Sandevistan or Kerenzikov) 4 No 16.3 26.4
Must Be Rats Bronze "Distract Enemies" 30 times without being noticed 4 No 9.1 11.6
V for Vendetta Bronze Revive with Second Heart, kill your killer in 5 s 4 Yes 12.7 16.6

Combat tricks and kill counts

Trophy Type How to get it Step Missable PSN % Steam %
Gun Fu Bronze 3 quick close-range kills with a pistol or revolver 4 No 29.4 37.5
Gunslinger Bronze Shoot an enemy grenade in the air with a revolver 4 No 6.7 9.0
Two Heads, One Bullet Bronze 2 enemies with one sniper shot 4 No 14.2 27.0
Rough Landing Bronze Superhero Landing kills 2 with Berserk active 4 No 5.6 6.7
True Soldier Silver 300 ranged kills 4 No 35.4 46.7
True Warrior Silver 100 melee kills 4 No 18.9 31.6
Right Back At Ya Bronze Kill an enemy who threw a grenade at you 4 No 50.1 65.9

Phantom Liberty: story and endings (not needed for the platinum)

Trophy Type How to get it Step Missable PSN % Steam %
King of Cups Bronze Do what Songbird asks PL Choice n/a 4.8
King of Pentacles Bronze Refuse Songbird's request PL Choice n/a 5.8
King of Wands Bronze Send Songbird to the stars PL Choice 6.8 10.9
King of Swords Bronze Bring Songbird home PL Choice n/a 6.2
The Tower Bronze A Phantom Liberty ending quest (hidden on Steam) PL Choice 5.2 6.4
Spin Doctor Bronze A late Phantom Liberty story quest (hidden on Steam) PL No 10.7 14.0
All the President's Men Bronze Save President Myers PL No 17.1 25.1

Phantom Liberty: Dogtown (not needed for the platinum)

Trophy Type How to get it Step Missable PSN % Steam %
Dirty Deeds Bronze Every gig in Dogtown PL No 7.7 9.5
Judgement Day Bronze Three bosses of "Increased criminal activity" PL No n/a 6.4
Easy come, easy go Bronze Steal the Arasaka medical truck or deliver 10 cars PL No 8.3 11.2
Arachnophobia Bronze Defeat the Chimera PL No 16.8 24.7
Relic Ruler Bronze Every perk in the Relic tree PL No n/a 7.2
The APB is Not Enough Bronze Become Dogtown's most wanted criminal PL No n/a 7.3

What usually goes wrong

A district trophy will not pop. PowerPyx says most such reports come from something still missing: some gigs only appear at certain times of day, some need Street Cred 50, and some need gigs from other districts first. Clear every marker on the map before you assume a bug.

A gig breaks and cannot be finished. It happens. PowerPyx's answer is to reload an earlier manual save, which fixes most progression bugs, so keep several of them in rotation.

Not enough money for Autojock. People spend early on weapons and cyberware. Keep the money for cars, loot and sell everything. PowerPyx's money exploit dates from patch 1.06; we cannot confirm it still works on the current version.

Combat counters stop moving. Enemies tied to side jobs disappear once the job is done, so late in the game targets run out. PowerPyx's tip: police count as enemies and keep respawning.

Phantom Liberty trophies that did not pop. Patch 2.1 in December 2023 fixed Arachnophobia and All the President's Men not popping, and stopped Relic Ruler from popping after a single Relic perk. If you played before that patch, loading a save from that playthrough on the current version is the first thing to try.

PS4 save import, time and rarity

The PS5 version finds a PS4 save on the console and can import it, but PowerPyx is clear: trophies do not autopop, some pop when you do one more of the requirement, and some never pop at all. For trophies, start over on PS5. Patch 2.02 also fixed some trophies popping wrongly after loading a pre-2.0 save; those that already popped were not removed.

Source Estimate What it measures
PowerPyx (Dec 9, 2020, updated Sep 26, 2023) 70–100 hours, 3/10 Full run with or without money exploits
Stratege (Oct 11, 2026) 136 hours on average Self-reported time of Stratege users

By Stratege's numbers 6,979 of 24,756 users with the game have the platinum, and the average completion is 38%. The rarest base trophies on PSN on October 11, 2026 were The Wasteland (5.3%), The Devil (5.5%), Rough Landing (5.6%) and Little Tokyo (5.7%): two districts, one ending and one combat trick.

For a shorter platinum with the same habit of saving before the final choice, try the Resident Evil Requiem guide, and the list of the easiest platinum trophies puts Cyberpunk at the long end of "easy". If the game crashes or stutters on PC, see game crashes on startup and the FPS drops fix. New to trophies? Read PlayStation trophies explained. Pick the next game with the random game picker, and find the rest on the Cyberpunk 2077 hub and the PlayStation hub.

FAQ

Is the Cyberpunk 2077 platinum hard?

No. PowerPyx rates it 3/10, and everything can be done on the easiest difficulty. The challenge is volume: close to 100% of gigs and NCPD hustles plus every vehicle.

How long does the Cyberpunk 2077 platinum take?

PowerPyx estimates 70 hours with money exploits and 100 hours without. Stratege users report 136 hours on average as of October 11, 2026.

Do I need Phantom Liberty for the platinum?

No. The platinum Never Fade Away needs the 44 trophies of the base game. The 13 Phantom Liberty trophies sit in a separate list and do not count toward it.

Which trophies are missable?

PowerPyx lists 14: the four endings, five companion questlines, Breathtaking, Stanislavski's Method, Master Crafter, Ten out of Ten and V for Vendetta. The last three depended on attributes that could not be reset before Update 2.0.

Can I get all endings in one playthrough?

Yes. After the credits choose 'Sure, Just One More Gig' and the game puts you back before the point of no return. Replay the final mission for each ending.

Will a PS4 save give me PS5 trophies?

Not reliably. The PS5 version can import a PS4 save, but PowerPyx warns that trophies do not autopop and some then never pop. For the platinum, start fresh on PS5.

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