This Cyberpunk 2077 platinum trophy guide starts with the short version: the platinum needs one playthrough plus a few replays of the final mission. PowerPyx rates it 3/10 and 70–100 hours, and every trophy can be earned on the easiest difficulty. The two things that cost people the platinum are a missing manual save at the start of "Search and Destroy", where Takemura has to survive for The Devil ending, and a failed companion quest. After the credits the game sends you back before the point of no return, so the other endings and all side content stay open.
Below are the roadmap, the four endings from one save, the 14 missables with the Update 2.0 caveat, and all 58 trophies including Phantom Liberty.
On this page

Short answer
- Pick any life path and difficulty. Neither affects any trophy.
- Make a manual save at the start of "Search and Destroy" and keep Takemura alive in that mission.
- Do not fail the questlines of Panam, Rogue, Judy, River and Kerry. Reload if a quest shows as failed.
- Collect Johnny's pants during the Heywood gig "Psychofan". You cannot go back after it ends.
- Save money for cars: Autojock needs every vehicle and Street Cred 50.
How hard is the Cyberpunk 2077 platinum?
Easy in skill, long in hours. PowerPyx gives 3/10 and estimates 70 hours with money exploits, 100 without. Stratege users who log their time report 136 hours on average. The difference is mostly gigs and NCPD Scanner Hustles: the platinum needs all of them in seven districts, and PowerPyx calls the requirement "close to 100% completion".
| Field | Value | Source |
|---|---|---|
| Difficulty | 3/10, everything on Easy | PowerPyx |
| Time to platinum | 70 h with money exploits, 100 h without (Stratege users: 136 h) | PowerPyx, Stratege |
| Base trophies | 45: 1 platinum, 1 gold, 17 silver, 26 bronze | PowerPyx, Stratege |
| Phantom Liberty | 13 more, not needed for the platinum | Stratege |
| Online trophies | 0 | PowerPyx |
| Missable | 14 (see below) | PowerPyx |
| Playthroughs | 1, plus replays of the final mission | PowerPyx |
Roadmap: story, endings, collectibles, gigs, vehicles
PowerPyx uses six steps. Here they are in our words; the "Step" column in the tables uses the same numbers.
- Story on any difficulty. Side storylines open as the story moves on, and after it every open-world activity shows on the map. Keep the Takemura save and watch the companion quests.
- The four ending trophies. Covered in the next section.
- Collectibles. Johnny's items (most come from quest rewards), every fast travel dataterm, 20 tarot graffiti and 17 Cyberpsycho Sightings.
- Combat and miscellaneous trophies. Look at what is left and plan it into step 5: if you still need melee kills, use melee for a while. Police count as enemies and respawn, which helps with counters.
- Companion questlines, all gigs, all NCPD hustles. Gigs only fully appear at Street Cred 50, and some only at certain times of day. Side jobs that are not gigs are not needed for the district trophies.
- Buy every vehicle. The last cars only go on sale at Street Cred 50.
Phantom Liberty's 13 trophies are a separate list and do not affect the platinum, so the DLC can wait until the base game is done.
All 4 ending trophies from one save
The ending is chosen in the main mission "Nocturne Op55N1". Misty takes you to a balcony, you talk to Johnny, and that choice sets the ending. After the credits, "Sure, Just One More Gig" puts you back before the point of no return, ready to replay the final missions.
| Trophy | Ending | What it needs before the balcony |
|---|---|---|
| The Devil | Help Takemura avenge Saburo Arasaka | Takemura saved in "Search and Destroy", one mission before the end |
| The Star | Leave with the Aldecaldos | Panam's questline finished without fails |
| The Sun | Become a legend of the Afterlife | Rogue's questline finished without fails |
| Temperance | Let Johnny take the body | Panam's and Rogue's side jobs not failed, per PowerPyx |
The order that saves the most time: finish the Panam and Rogue questlines first, then play the final missions four times from the save before "Nocturne Op55N1". The Devil is the one that cannot be recovered without the earlier save from "Search and Destroy".
The 14 missable trophies (and what Update 2.0 changed)
PowerPyx's missable list has three kinds of trophies.
Endings and companions (9). The Devil, The Star, The Sun, Temperance, plus the questlines behind Life of the Road (Panam), Bushido and Chill (Rogue), Judy vs Night City, To Protect and Serve (River) and To Bad Decisions! (Kerry). The rule for all of them is the same: if a quest shows as failed, reload.
Single moments (2). Breathtaking needs Johnny's pants from the Heywood gig "Psychofan", and PowerPyx says you cannot return after the gig. Stanislavski's Method needs 10 life path dialogue options; there are many more than 10 chances, but the trophy is technically missable if you finish everything without using them.
Attribute trophies (3). Master Crafter, Ten out of Ten and V for Vendetta were missable because attributes could not be reset and there were not enough points for everything. PowerPyx's workaround is to keep 17 unspent attribute points on a manual save, spend them for one trophy, then reload. Update 2.0 on September 21, 2023 changed the picture: CD Projekt's notes say perks were reworked and refunded, skills were merged into five that go up to level 60, and you can reset your attributes once. PowerPyx's text still describes the old system, so we treat these three as softer than before but still keep the reload save. We have not tested every one of them on the current version.
Autojock is a semi-missable in PowerPyx's terms: you cannot lose it, but spending money on weapons and cyberware before buying all cars turns it into a long grind.
Full Cyberpunk 2077 trophy list with Phantom Liberty
The 44 trophies behind the platinum Never Fade Away, then the 13 Phantom Liberty trophies. Names and conditions are checked against Stratege and the Steam achievement list. PSN % is Stratege's figure, Steam % is the global share of Steam players; both were taken on October 11, 2026. Step numbers follow the roadmap above; PL means Phantom Liberty. "Semi" means you cannot lose it but can make it much longer; "Choice" means an ending you can replay.
Story and endings
| Trophy | Type | How to get it | Step | Missable | PSN % | Steam % |
|---|---|---|---|---|---|---|
| The Fool | Bronze | Story: become a mercenary (prologue) | 1 | No | 79.6 | 88.4 |
| The Lovers | Bronze | Story: steal the biochip (the heist) | 1 | No | 50.4 | 67.2 |
| The Hermit | Bronze | Story: find Alt Cunningham | 1 | No | 36.8 | 50.4 |
| The Wheel of Fortune | Bronze | Story: question Anders Hellman | 1 | No | 39.1 | 53.8 |
| The High Priestess | Bronze | Story: talk to Hanako Arasaka | 1 | No | 33.3 | 45.3 |
| The World | Gold | Finish the main story, any ending | 1 | No | 26.3 | 35.1 |
| The Devil | Silver | Ending with Takemura; save him in "Search and Destroy" | 2 | Yes | 5.5 | 7.3 |
| The Star | Silver | Ending with the Aldecaldos; needs Panam's questline | 2 | Yes | 13.8 | 16.4 |
| The Sun | Silver | Ending with Rogue; needs Rogue's questline | 2 | Yes | 11.3 | 16.8 |
| Temperance | Silver | Let Johnny keep the body | 2 | Yes | 9.2 | 12.5 |
Companion questlines and dialogue
| Trophy | Type | How to get it | Step | Missable | PSN % | Steam % |
|---|---|---|---|---|---|---|
| To Protect and Serve | Bronze | River Ward's questline, without failing it | 5 | Yes | 19.9 | 26.5 |
| To Bad Decisions! | Bronze | Kerry Eurodyne's questline, without failing it | 5 | Yes | 12.6 | 15.8 |
| Judy vs Night City | Bronze | Judy Alvarez's questline, without failing it | 5 | Yes | 21.6 | 29.6 |
| Life of the Road | Bronze | Panam Palmer's questline, without failing it | 2 | Yes | 29.5 | 40.0 |
| Bushido and Chill | Bronze | Watch "Bushido X" with Rogue (her questline) | 2 | Yes | 24.0 | 32.7 |
| Stanislavski's Method | Bronze | Pick 10 life path dialogue options | 1 | Yes | 37.1 | 50.9 |
Collectibles, cars and Street Cred
| Trophy | Type | How to get it | Step | Missable | PSN % | Steam % |
|---|---|---|---|---|---|---|
| Breathtaking | Silver | All Johnny items; the pants only in Gig "Psychofan" | 3 | Yes | 13.3 | 16.9 |
| I Am The Law | Bronze | All 17 Cyberpsycho Sightings | 3 | No | 19.3 | 24.5 |
| The Wandering Fool | Silver | All 20 tarot graffiti | 3 | No | 15.1 | 20.9 |
| Frequent Flyer | Bronze | Every fast travel dataterm | 3 | No | n/a | 9.0 |
| Autojock | Silver | Buy every vehicle; needs Street Cred 50 | 6 | Semi | n/a | 7.7 |
| Legend of The Afterlife | Silver | Street Cred 50 | 5 | No | 28.7 | 41.6 |
Gigs and NCPD hustles by district
| Trophy | Type | How to get it | Step | Missable | PSN % | Steam % |
|---|---|---|---|---|---|---|
| It's Elementary | Silver | Every gig and NCPD hustle in Watson | 5 | No | 6.2 | 8.6 |
| Greetings from Pacifica! | Silver | Every gig and NCPD hustle in Pacifica | 5 | No | 5.8 | 7.9 |
| The Wasteland | Silver | Every gig and NCPD hustle in the Badlands | 5 | No | 5.3 | 7.2 |
| Little Tokyo | Silver | Every gig and NCPD hustle in Westbrook | 5 | No | 5.7 | 7.8 |
| Mean Streets | Silver | Every gig and NCPD hustle in Heywood | 5 | No | 6.7 | 9.2 |
| The Jungle | Silver | Every gig and NCPD hustle in Santo Domingo | 5 | No | 7.3 | 9.8 |
| City Lights | Silver | Every gig and NCPD hustle in City Center | 5 | No | 6.1 | 8.8 |
Builds, cyberware and quickhacks
| Trophy | Type | How to get it | Step | Missable | PSN % | Steam % |
|---|---|---|---|---|---|---|
| Full Body Conversion | Bronze | An implant in every cyberware slot type | 4 | No | 30.8 | 42.8 |
| Christmas Tree Attack | Bronze | A Breach Protocol with at least 3 daemons | 4 | No | 33.1 | 42.4 |
| Ten out of Ten | Bronze | Any skill to its maximum level | 4 | Yes | 10.4 | 19.7 |
| Master Crafter | Bronze | Craft 3 Legendary items | 4 | Yes | 19.8 | 31.1 |
| Daemon In The Shell | Bronze | 3 enemies with one "Detonate Grenade" quickhack | 4 | No | n/a | 6.0 |
| The Quick and the Dead | Bronze | 50 kills in slowed time (Sandevistan or Kerenzikov) | 4 | No | 16.3 | 26.4 |
| Must Be Rats | Bronze | "Distract Enemies" 30 times without being noticed | 4 | No | 9.1 | 11.6 |
| V for Vendetta | Bronze | Revive with Second Heart, kill your killer in 5 s | 4 | Yes | 12.7 | 16.6 |
Combat tricks and kill counts
| Trophy | Type | How to get it | Step | Missable | PSN % | Steam % |
|---|---|---|---|---|---|---|
| Gun Fu | Bronze | 3 quick close-range kills with a pistol or revolver | 4 | No | 29.4 | 37.5 |
| Gunslinger | Bronze | Shoot an enemy grenade in the air with a revolver | 4 | No | 6.7 | 9.0 |
| Two Heads, One Bullet | Bronze | 2 enemies with one sniper shot | 4 | No | 14.2 | 27.0 |
| Rough Landing | Bronze | Superhero Landing kills 2 with Berserk active | 4 | No | 5.6 | 6.7 |
| True Soldier | Silver | 300 ranged kills | 4 | No | 35.4 | 46.7 |
| True Warrior | Silver | 100 melee kills | 4 | No | 18.9 | 31.6 |
| Right Back At Ya | Bronze | Kill an enemy who threw a grenade at you | 4 | No | 50.1 | 65.9 |
Phantom Liberty: story and endings (not needed for the platinum)
| Trophy | Type | How to get it | Step | Missable | PSN % | Steam % |
|---|---|---|---|---|---|---|
| King of Cups | Bronze | Do what Songbird asks | PL | Choice | n/a | 4.8 |
| King of Pentacles | Bronze | Refuse Songbird's request | PL | Choice | n/a | 5.8 |
| King of Wands | Bronze | Send Songbird to the stars | PL | Choice | 6.8 | 10.9 |
| King of Swords | Bronze | Bring Songbird home | PL | Choice | n/a | 6.2 |
| The Tower | Bronze | A Phantom Liberty ending quest (hidden on Steam) | PL | Choice | 5.2 | 6.4 |
| Spin Doctor | Bronze | A late Phantom Liberty story quest (hidden on Steam) | PL | No | 10.7 | 14.0 |
| All the President's Men | Bronze | Save President Myers | PL | No | 17.1 | 25.1 |
Phantom Liberty: Dogtown (not needed for the platinum)
| Trophy | Type | How to get it | Step | Missable | PSN % | Steam % |
|---|---|---|---|---|---|---|
| Dirty Deeds | Bronze | Every gig in Dogtown | PL | No | 7.7 | 9.5 |
| Judgement Day | Bronze | Three bosses of "Increased criminal activity" | PL | No | n/a | 6.4 |
| Easy come, easy go | Bronze | Steal the Arasaka medical truck or deliver 10 cars | PL | No | 8.3 | 11.2 |
| Arachnophobia | Bronze | Defeat the Chimera | PL | No | 16.8 | 24.7 |
| Relic Ruler | Bronze | Every perk in the Relic tree | PL | No | n/a | 7.2 |
| The APB is Not Enough | Bronze | Become Dogtown's most wanted criminal | PL | No | n/a | 7.3 |
What usually goes wrong
A district trophy will not pop. PowerPyx says most such reports come from something still missing: some gigs only appear at certain times of day, some need Street Cred 50, and some need gigs from other districts first. Clear every marker on the map before you assume a bug.
A gig breaks and cannot be finished. It happens. PowerPyx's answer is to reload an earlier manual save, which fixes most progression bugs, so keep several of them in rotation.
Not enough money for Autojock. People spend early on weapons and cyberware. Keep the money for cars, loot and sell everything. PowerPyx's money exploit dates from patch 1.06; we cannot confirm it still works on the current version.
Combat counters stop moving. Enemies tied to side jobs disappear once the job is done, so late in the game targets run out. PowerPyx's tip: police count as enemies and keep respawning.
Phantom Liberty trophies that did not pop. Patch 2.1 in December 2023 fixed Arachnophobia and All the President's Men not popping, and stopped Relic Ruler from popping after a single Relic perk. If you played before that patch, loading a save from that playthrough on the current version is the first thing to try.
PS4 save import, time and rarity
The PS5 version finds a PS4 save on the console and can import it, but PowerPyx is clear: trophies do not autopop, some pop when you do one more of the requirement, and some never pop at all. For trophies, start over on PS5. Patch 2.02 also fixed some trophies popping wrongly after loading a pre-2.0 save; those that already popped were not removed.
| Source | Estimate | What it measures |
|---|---|---|
| PowerPyx (Dec 9, 2020, updated Sep 26, 2023) | 70–100 hours, 3/10 | Full run with or without money exploits |
| Stratege (Oct 11, 2026) | 136 hours on average | Self-reported time of Stratege users |
By Stratege's numbers 6,979 of 24,756 users with the game have the platinum, and the average completion is 38%. The rarest base trophies on PSN on October 11, 2026 were The Wasteland (5.3%), The Devil (5.5%), Rough Landing (5.6%) and Little Tokyo (5.7%): two districts, one ending and one combat trick.
For a shorter platinum with the same habit of saving before the final choice, try the Resident Evil Requiem guide, and the list of the easiest platinum trophies puts Cyberpunk at the long end of "easy". If the game crashes or stutters on PC, see game crashes on startup and the FPS drops fix. New to trophies? Read PlayStation trophies explained. Pick the next game with the random game picker, and find the rest on the Cyberpunk 2077 hub and the PlayStation hub.
FAQ
Is the Cyberpunk 2077 platinum hard?
No. PowerPyx rates it 3/10, and everything can be done on the easiest difficulty. The challenge is volume: close to 100% of gigs and NCPD hustles plus every vehicle.
How long does the Cyberpunk 2077 platinum take?
PowerPyx estimates 70 hours with money exploits and 100 hours without. Stratege users report 136 hours on average as of October 11, 2026.
Do I need Phantom Liberty for the platinum?
No. The platinum Never Fade Away needs the 44 trophies of the base game. The 13 Phantom Liberty trophies sit in a separate list and do not count toward it.
Which trophies are missable?
PowerPyx lists 14: the four endings, five companion questlines, Breathtaking, Stanislavski's Method, Master Crafter, Ten out of Ten and V for Vendetta. The last three depended on attributes that could not be reset before Update 2.0.
Can I get all endings in one playthrough?
Yes. After the credits choose 'Sure, Just One More Gig' and the game puts you back before the point of no return. Replay the final mission for each ending.
Will a PS4 save give me PS5 trophies?
Not reliably. The PS5 version can import a PS4 save, but PowerPyx warns that trophies do not autopop and some then never pop. For the platinum, start fresh on PS5.
Sources
- PowerPyx: Cyberpunk 2077 Trophy Guide & Roadmap (Dec 9, 2020, updated for Phantom Liberty Sep 26, 2023)
- Stratege: Cyberpunk 2077 trophy list, PSN rarity and player stats (checked Oct 11, 2026)
- Steam: Cyberpunk 2077 global achievement stats (checked Oct 11, 2026)
- CD Projekt RED: Update 2.0 patch notes, perks, skills and attribute reset (Sep 21, 2023)
- CD Projekt RED: Update 2.1 patch notes, achievement fixes (Dec 4, 2023)