How to use
- Choose a target diameter and duration. These settings stay fixed during a round.
- Adjust your crosshair. The preview and arena cursor update immediately, independently of target size.
- Press Start and click the cores. On a phone, tap targets. Compare runs made with the same input method.
- Wait for the timer or stop the round. Stopped rounds are marked separately.
Reading your result
Accuracy is hits divided by all shots. Time to hit runs from target appearance until a hit. Score is hits × accuracy percentage ÷ 10, rounded. For example, 20 hits from 25 shots give 80% accuracy and 160 points.
What the arena trains
This exercise trains cursor switching and click accuracy. Drones are three-dimensional WebGL objects in a lit perspective scene. The camera stays fixed and input follows your browser cursor. It does not simulate recoil, player movement or calibrated CS2 camera rotation. Your result does not predict a game rank.
Comparing rounds
Keep the same DPI, target diameter, duration, browser zoom and window size. Do one warm-up round, then compare several runs. Touch screens, trackpads and mice create different conditions; this tool does not combine them into a leaderboard.
If something goes wrong
When WebGL is unavailable, a clearly labeled 2D arena takes over. Switching tabs stops the round so background time does not distort comparison. Crosshair size and target diameter are separate controls. Native sharing depends on your browser; Telegram, VK and copying are separate options.
Before the match
Check your mouse buttons, measure reaction time or open the sensitivity converter. For settings inside the game, use our CS2 crosshair guide.


